Don't expect immediate miracles in a long-running game.įeel free to forward changes from this mod into your own. It will take time to fix job-related performance issues, and this can be worse the longer the game has progressed. Or pick the troops rather than pops or zoo.
Be sure to install either before you complete the Ice Aliens / Azizians project, or about a year after you've finished. It's still quite rapid and it at least makes pops go away a lot faster, so it's a net plus. Note that the purging fix this mod uses may make the late game chug a bit harder on monthly ticks. Xenocompatability is banned from the AI, which helps curtail species proliferation, and the AI cannot build habitats while it owns uncolonized habitats, which significantly slows down how fast the planet space grows in the mid and late game. Some rather nasty events were rewritten, and I bring in some gateway logic from my Bypass Adjustments mod, which prevents a lot of things from pathing through them. This mod has a moderate performance boost. Most changes are independent of each other and those that are not should work at least as well as in vanilla if one part gets overwritten. This should be compatible with nearly everything as long as this is at the top of your load order.
See Change Log on Github for recent updates. See All Changes on Github for the complete list.
Legacy Versions are maintained on Github from now on. The Project is now on Github! Feel free to submit a PR but please follow the guidelines. If you have difficulty updating: Load the Launcher, then unsubscribe from and resubscribe to this mod. Because A-Z order seems to be the default now, I've named it back (!!) accordingly.
This mod should be loaded at the top of your load order so other things can overwrite it.
Paradox Mods: Ariphaos Unofficial Patch (Note it won't let me update this one for 2.7) Steam Workshop: Ariphaos Unofficial Patch